T7D Gaming

T7D Gaming

An algorithm that decides what happens next inside a game, and the platform we built on top of it. For the six hundred million people who play between Casablanca and Karachi.

Every point of light is a player. Click anywhere to send a pulse.

What happens on day thirty decides whether it lives. Pulse is the algorithm we built for day thirty: it reads every player as they play, works out what each one needs next, and does it, with nobody at the console.

Six hundred million people play between Casablanca and Karachi. The software that keeps a game alive was built somewhere else, for somebody else's players. We are building it here instead.

Three things run on it.

An algorithm, the platform we built on it, and the televised franchise somebody else put on it. Slot one in.

The Pulse workspace
pulseThe algorithm
Pulse inserted

The algorithm at the centre of the company. It reads every player in real time, works out what each one needs next, and acts on it: a message, a price, a reward, a room.

Two platforms, real money moving through both, a release every week. Nothing here is a prototype.

Runs the flagship game ofMBC Group

Carrier billing, kiosks, resellers and scratch codes. We built the rails ourselves, because nobody was going to build them for this region. Pick one and watch the money arrive.

A kiosk selling game credit at night

The way most of the region actually pays.

  1. On the phone billThe player confirms, the telco charges the line. No card, no bank, no form.
  2. The telco settlesWe reconcile with the operator, take the split, and post the credit.
  3. In the walletCoins are spendable in seconds, in the same wallet every product reads.
ledgercredit postedcarrier billingsettledauditable

One ledger behind all four. Draws settle against it, winners are paid from it, and the whole thing can be audited afterwards.

One company, four moving parts, and the reason a team this size can run two platforms at once. Point at one.

Pulse

Pulse reads every player on every platform we run, and gets sharper with each one.

Turning by itself. Point at one to stop it.

Pulse reads every player on every platform we run, and gets sharper with each one. WIZZO brings the players and the creators, and the demand for credits. Rails carrier billing, kiosks and resellers: how a player without a card pays, reusable for every game. Originals games built in-house, instrumented for Pulse and monetised on the rails from day one.

One team across Dubai and Tunis, shipping every week to three quarters of a million players.

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