T7D Gaming
WIZZO Originals

Twelve first-party games live inside the app, eight of them built for versus play, each with its own economy and its own look. Built in-house, instrumented for Pulse from the first line.

Wizzo RushCLANK!
WIZZO Originals inside the app

12Originals8versus6players at once
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One against one

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Runs its own versioned real-time runtime on our edge. Shipped to production with matches decided server side.

Players

2

Mode

versus

Decided

server

Player counts and modes as configured in WIZZO production, September 2026

Our own games are the reason to stay. The instant library is the reason there is never nothing to do: it loads in the app, needs no download, and covers fourteen categories.

127games in the library
115live right now
14categories
33,426sessions logged
ActionAdventureArcadeCard and boardCasualEducationalMathPlatformerPuzzleRacingShooterSimulationSportsStrategy

Eight of the twelve are versus games, and none of them trust the phone. Each runs against its own versioned real-time runtime on our edge, with the result written server side before anyone sees a winner.

Its own runtime

Every competitive game ships a versioned runtime and a socket of its own, so one game's release never puts another at risk.

Matchmaking that knows the platform

Opponents come from your friends, your squad, the arena, or the room you are already talking in.

Settled into the wallet

Entries, prizes and rewards move through the same ledger as everything else in WIZZO.

Battles in WIZZO

01

Portrait, almost always

The region plays one-handed, on the bus, in a queue. Landscape is allowed. It is not the priority.

02

Its own currency

Every game has one, bought with WIZZO coins if you pay or tickets if you do not. Free players always have the path.

03

Multiplayer, properly

Not a scoreboard pretending to be an opponent. Eight of the twelve are real versus games, decided server side.

04

Wired into everything

Quests, achievements, tournaments, arenas, and majlis rooms you can play from without leaving the conversation.

A platform whose games all share one art style reads as one game with twelve levels. Every Original gets its own look, palette and icon, built to the style that game wants rather than the style the app already has. These are the twelve, as they sit on the shelf today.

A small team ships games at this rate because the parts that used to take a studio are generated, and the parts that matter are not.

01

Design

The loop, the controls, the difficulty curve and the economy, before a line of it is built.

02

Art

2D art generated to the style the game needs, cut out and packed. No two of our games share a look.

03

3D and rigging

Models generated and rigged automatically; 2D characters driven by Spine so they move properly.

04

Economy

Priced against the WIZZO wallet, so the game feeds the platform instead of draining it.

05

Instrumented

Events wired for Pulse from the first line, so the game can be operated the day it ships.

GlitchRift
Coming soon

A sentence becomes a playable game. Fifteen engines, eighteen mechanics, art and rigging generated to match, playable in a browser in seconds.