Twelve first-party games live inside the app, eight of them built for versus play, each with its own economy and its own look. Built in-house, instrumented for Pulse from the first line.




One against one
CLANK!
Runs its own versioned real-time runtime on our edge. Shipped to production with matches decided server side.
Players
2
Mode
versus
Decided
server
Player counts and modes as configured in WIZZO production, September 2026
Our own games are the reason to stay. The instant library is the reason there is never nothing to do: it loads in the app, needs no download, and covers fourteen categories.
Eight of the twelve are versus games, and none of them trust the phone. Each runs against its own versioned real-time runtime on our edge, with the result written server side before anyone sees a winner.
Its own runtime
Every competitive game ships a versioned runtime and a socket of its own, so one game's release never puts another at risk.
Matchmaking that knows the platform
Opponents come from your friends, your squad, the arena, or the room you are already talking in.
Settled into the wallet
Entries, prizes and rewards move through the same ledger as everything else in WIZZO.

Portrait, almost always
The region plays one-handed, on the bus, in a queue. Landscape is allowed. It is not the priority.
Its own currency
Every game has one, bought with WIZZO coins if you pay or tickets if you do not. Free players always have the path.
Multiplayer, properly
Not a scoreboard pretending to be an opponent. Eight of the twelve are real versus games, decided server side.
Wired into everything
Quests, achievements, tournaments, arenas, and majlis rooms you can play from without leaving the conversation.
A platform whose games all share one art style reads as one game with twelve levels. Every Original gets its own look, palette and icon, built to the style that game wants rather than the style the app already has. These are the twelve, as they sit on the shelf today.
A small team ships games at this rate because the parts that used to take a studio are generated, and the parts that matter are not.
Design
The loop, the controls, the difficulty curve and the economy, before a line of it is built.
Art
2D art generated to the style the game needs, cut out and packed. No two of our games share a look.
3D and rigging
Models generated and rigged automatically; 2D characters driven by Spine so they move properly.
Economy
Priced against the WIZZO wallet, so the game feeds the platform instead of draining it.
Instrumented
Events wired for Pulse from the first line, so the game can be operated the day it ships.

A sentence becomes a playable game. Fifteen engines, eighteen mechanics, art and rigging generated to match, playable in a browser in seconds.
