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Tournaments, arenas, Originals and a rail of instant games.



Battles, tickets and a room full of people already playing. The gaming super-app for MENA, built on our own algorithm and published with MBC.

Tournaments, arenas, Originals and a rail of instant games.

Live streams and PK battles on our own streaming stack.

Go live, host a majlis, clip, publish. Creators are paid from the coins their rooms sell.

Coins, tickets, XP. Every minute becomes something you can spend.

Friends, squads, team battles. The social graph is what turns a player into a daily one.

Avatars, frames, bundles, and WIZZO+ for the ones who want more.

Levels, badges, seasons. Back to Battle is season one.

PK battles put two streamers on one screen and the room decides who wins, one gift at a time. This one is live on the page. Pick a side.


VSPick a side.
Thirty seconds. The room is already gifting.
A demo battle on this page, with the app's own gifts and avatars. Points are for fun. In WIZZO, gifts are bought with coins, and creators keep a share of every one. Keys 1 to 8 send gifts.

Battle Track tiers, streaks, quests and leaderboards, all run from Pulse and switchable without a release. Back to Battle shipped with version 7.
Operators, helmets, crests and masks, made for a competitive platform. Frames and banners come from seasons, tournaments and the store.














Earned by playing. Spent in the store and on gifts.
Entry to battles and arenas.
The premium currency, for the exclusive and the fast.
Weekly, monthly or yearly, with a free trial.
Wizzo Rush and CLANK! ship inside the app with their own currencies and matches decided on the server. Built in-house, instrumented for Pulse from the first line.



Every gift is a 3D piece with its own animation, playing for the streamer and the room the moment it is sent. Creators keep a share of every coin.





