T7D Gaming
T7D Gaming · Dubai and Tunis · the record so far

Six hundred million people play between Casablanca and Karachi. The software that keeps a game alive was written somewhere else, for somebody else’s players, paying with a card they may not have.

We are building it here instead. This is how that happened, in order.

ITunis

A platform, before anyone asked for one

It began as the T7D Gaming app: hundreds of instant games, battles you could take in your own time, real-time rooms with voice, seasons with a free track and a paid one, a dual currency, gift cards, a subscription.

All of it built in-house, in three languages, by a team small enough to fit around one table. That app is why everything after it moved quickly. The hard parts, the parts nobody sees, were already solved.

A rail of instant games
IIThe call

MBC handed us their flagship

MBC Group did not license a tool from us. They gave a team from Tunis their most sensitive product: real money moving, winners announced on air, regulators watching, a draw every month with the number changing.

Nobody does that lightly, and nobody does it for a vendor. It is the single hardest thing to earn in this region, and it was earned before we had anything to sell.

The hardest possible order: someone else’s live product first.

MBC Dream
Dream draws
IIIThe engine

Pulse was not designed. It was needed

Operating Dream every day is where Pulse came from. Not a workshop, not a roadmap: a live, regulated game that had to be run before midnight Riyadh, and nothing on the market that spoke Arabic, carrier billing and a broadcaster’s compliance desk.

What started as the way we kept one television franchise alive is now two full workspaces, churn scored player by player, and the response fired without anyone watching a dashboard.

The Pulse workspace
IVThe product

The platform became WIZZO

The same platform was rebuilt as a gaming super-app for the region and published with MBC: live streaming on our own stack, PK battles, majlis voice rooms, a store, a subscription, twelve first-party games, and Pulse underneath all of it.

T7D owns the platform. The WIZZO IP is shared with MBC. A hundred percent our creation, published with the biggest media group in MENA.

WIZZO
WIZZO social
VNow

An algorithm with two products on it

Three quarters of a million accounts across both platforms. A draw on air every month. Twelve games we wrote ourselves. A release every week, from a team you could still fit around that table.

The next part is the boring, valuable one: the same engine under other people’s games.

Then

Spreadsheets, agencies and heroics

Now

An algorithm that scores every player and acts

Dubai

25°N

Commercial, partnerships, and the relationships that make distribution possible: MBC, the telcos, the platforms.

Tunis

36°N

Product and engineering. Mobile, real-time streaming, server-authoritative multiplayer, payments, the engine and the console. Arabic first.